Using the Equalizer
- If it sounds muddy, cut some at 250Hz.
- If it sounds honky, cut some at 500Hz.
- Cut if you’re trying to make things sound better.
- Boost if you want to try to make things sound different.
- You can’t boost something that’s not there in the first place.
|Sense of power; felt more than heard||Too much makes the music sound muddy|
|60 – 250Hz|
|Contains fundamental notes of rhythm section; makes music fat or thin||Too much makes the music boomy|
|Contains the low order harmonics of most instruments||Boosting 500 – 1kHz sounds hornlike; 1 – 2kHz sounds tinny|
|2kHz – 4kHz|
|Contains speech recognition sounds like “m,” “b” and “v”||Too much causes listener fatigue|
|4kHz – 6kHz|
|Responsible for clarity and definition of voices and instruments||Boosting makes music seem closer|
|Controls brilliance and clarity||Too much causes vocal sibilance|
Instrument Magic Frequencies
|Bass Guitar||Bottom at 50 – 80Hz; attack at 700Hz: snap at 2.5kHz|
|Kick Drum||Bottom at 80 – 100HZ: hollowness at 400Hz; point at 3 – 5kHz|
|Snare||Fatness at 120 – 240Hz: boing at 900Hz: crispness at 5kHz; snap at 10kHz|
|Toms||Fullness at 240 – 500Hz: attack at 5 – 7kHz|
|Floor Tom||Fullness at 80 – 120Hz; attack at 5kHz|
|Conga||Ring at 200Hz: slap at 5kHz|
|Hi Hat & Cymbals||Clang at 200Hz: sparkle at 8 – 10kHz|
|Electric Guitar||Fullness at 240 – 500Hz: presence at 1.5 – 2kHz: reduce 1kHz for 4 X 12 cabinet sound|
|Acoustic Guitar||Fullness at 80Hz: body at 240Hz; presence at 2 – 5kHz|
|Organ||Fullness at 80Hz: body at 240Hz: presence at 2 – 5kHz|
|Piano||Fullness at 80 Hz: presence at 2.5 – 5kHz: honky-tonk at 2.5kHz|
|Horns||Fullness at 120 – 240Hz: piercing at 5kHz|
|Voice||Fullness at 120Hz: boommess at 240Hz; presence at 5kHz; sibilance at 5 kHz: air at 10 – 15kHz|
|Strings||Fullness at 240Hz; scratchiness at 7 – 10kHz|